IT201 Sprint 3
Ryan Welch
IT 201-008 Sprint 3
For Sprint 3, we were tasked with updating our previously submitted Sprint 2 designs and incorporating new features. Aside from the user interface changes, we had to change the prefab and animation options, animation type and the animation speed. We were tasked with randomizing both the animation type and speed.
For my prefabs, I made a cube, cube with a sphere, and multiple cylinders. The cube's scale changes. The sphere rotated around the cube while the cube was changing sizes for the second prefab. The cylinders were rotating and changing its size while the colors for each cylinder were changing.
There were three types of animations I included in the project: scaling, rotation, and position. Scaling simply changes the size of the object. Rotation makes the object rotate. Position is simply the location of the object that is spawned relative to the world space inside of the game.
The speed of the animation was determined by a toggle and a slider that the user would interact with to either increase or decrease the animation speed.
Both the animation type and speed have the options of being randomly generated or normal.
Flowchart for Sprint 3